Hi Team,
Please view this document as a recap of our conversations. The first section outlines key takeaways that will serve as a framework for designing the questing experience. The second section includes creative ideas inspired by our discussions.
Next to each creative concept, please check the box if you DO NOT THINK it’s something that would be received well by fans or misses the mark. While we may not be able to implement everything or much of anything depending on time constraints, your input will help us focus on ideas that align with the fandom and stay on brand.
Feel free to share any thoughts, questions, or suggestions!
Creative Concepts
- [ ] Green Room: Concept for a chapter of the experience.
- [ ] Surprise Gifts: A common and well-received aspect of the fandom.
- [ ] Dino & Pi Cheolin: The old man character could serve as a guide throughout the questing experience.
- [ ] Fan Collectibles: Allow fans to share pictures of their collectibles as part of their profile.
- [ ] Diamonds as Currency: Using diamonds as the currency within the experience.
- [ ] Bong Bongie as Avatar: Incorporate Bong Bongie as the avatar character.
- [ ] Avatar Selection: Let fans choose avatars from the MINITEEN characters.
- [ ] Rings as Rewards: Reward all fans with a ring (silver, diamond symbol) either at the start or end of the game. Fans could "hold onto each other’s pinky rings."
- [ ] Teasing “Ash”: Tease the song “Ash” throughout, since SVT never performs it and it’s become an inside joke for fans.
- [ ] Inside Jokes/References: Incorporate SVT inside jokes and references into the messaging and quests.
- (Research or defer to Hybe/fans for details here.)
- [ ] Progress bar that represents points/ tiers
General Feedback
- Collaborative Vibes: The fandom is less competitive, focusing more on positive vibes compared to other fanbases. We'll prioritize collaboration and connection over competition with points and questing.